ESSAYS ON TECHNOLOGY

 

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Essay on Artificial Intelligence in Video Games

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Essay on Artificial Intelligence in Video Games

Artificial intelligence is a subfield of computer science that deals with writing computer programs that emulate human thought and the human thinking process.

Today's video and computer games may have incredible graphics and sound, but the video game industry feels that the most important factor in gaming is artificial intelligence. It's artificial intelligence that bridges the gap between realism and fiction.

In the May 1999 issue of Next Generation magazine, Artificial intelligence is broken up into three discrete areas. The areas are navigation, strategy, and behavior. These three areas are similar to three different characteristics that the brain must accomplish, which are understanding (navigation), deliberation (strategy), and function (behavior) (Rabasca, 2000).

Crucially, there are new developments in the ways AI (artificial intelligence) is implemented.  The future lies in more complex methods. These are the main contenders: Fuzzy Logic, Neural networking, Genetic Algorithms and Blackboard Technology (Fletcher-Flynn, Gravatt, 1995).
Artificial intelligence is a perplexing subject; when a writer wants to describe artificial intelligence, he or she usually want the general public to understand that this subfield of computer science is one of the most complex and rigid areas in computer science.

Game Artificial Intelligences are most visible when they take on the role of an opponent to a human player, they can also be used to work in the game's background, making sure the digital environment runs smoothly, and even on the player's behalf in roles like tutors or wingmen (Rabasca, 2000).

An increasing number of other games are taking advantage of changes in computer architecture and the growth in processing power to become smarter than ever before. Although most of these games use relatively unsubtle Artificial Intelligence techniques, a few pioneers are even showing the academic Artificial Intelligence community a trick or two (Fletcher-Flynn, Gravatt, 1995).......................

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